Sunday, November 24, 2013

Modular Furniture Series 4- Science Lab Set 1


Updated 1 Dec 2013- Please re-download (See details below)

Cualli tonaltin, all. This is a big set of furniture; it includes a lot of new meshes and a few remeshes of my previously released objects, now fully compatible with the other modular furniture sets. These are mostly objects you'd find in a physical sciences lab or an astrometrics lab. There are 39 new objects. The set includes:

Modular Furniture Series 4- Modular Science Lab- Advanced Diagnostic Analyzer A- SLAVE
Modular Furniture Series 4- Modular Science Lab- Advanced Diagnostic Analyzer B- SLAVE
Modular Furniture Series 4- Modular Science Lab- Astrometrics Console- SLAVE
Modular Furniture Series 4- Modular Science Lab- Astrometrics Display- MASTER
Modular Furniture Series 4- Modular Science Lab- Empty Bookcase- SLAVE
Modular Furniture Series 4- Modular Science Lab- Floor Lamp A- MASTER
Modular Furniture Series 4- Modular Science Lab- Floor Lamp A, Corner- MASTER
Modular Furniture Series 4- Modular Science Lab- Floor Lamp B- MASTER
Modular Furniture Series 4- Modular Science Lab- Floor Lamp B, Corner- MASTER
Modular Furniture Series 4- Modular Science Lab- Intrepid-Type Science Console, Large- SLAVE
Modular Furniture Series 4- Modular Science Lab- Intrepid-Type Science Console, Small- SLAVE
Modular Furniture Series 4- Modular Science Lab- Intrepid-Type Science Table- SLAVE
Modular Furniture Series 4- Modular Science Lab- Laboratory Table- SLAVE
Modular Furniture Series 4- Modular Science Lab- Physical Sciences Console Base- SLAVE
Modular Furniture Series 4- Modular Science Lab- Physical Sciences Display A- SLAVE
Modular Furniture Series 4- Modular Science Lab- Physical Sciences Display B- SLAVE
Modular Furniture Series 4- Modular Science Lab- Physical Sciences Sidebar, Left-SLAVE
Modular Furniture Series 4- Modular Science Lab- Physical Sciences Sidebar, Right-SLAVE
Modular Furniture Series 4- Modular Science Lab- Pillar TV- SLAVE.package
Modular Furniture Series 4- Modular Science Lab- Recessed Wall Panel A- SLAVE
Modular Furniture Series 4- Modular Science Lab- Recessed Wall Panel B- SLAVE
Modular Furniture Series 4- Modular Science Lab- Science Lab Chair- SLAVE
Modular Furniture Series 4- Modular Science Lab- Science Officer's Desk- SLAVE
Modular Furniture Series 4- Modular Science Lab- Shelves A- SLAVE
Modular Furniture Series 4- Modular Science Lab- Shelves B- SLAVE
Modular Furniture Series 4- Modular Science Lab- Small Standing Console-SLAVE
Modular Furniture Series 4- Modular Science Lab- Stellar Cartography Console- SLAVE
Modular Furniture Series 4- Modular Science Lab- Stellar Cartography Display- MASTER
Modular Furniture Series 4- Modular Science Lab- Table Lamp A- MASTER
Modular Furniture Series 4- Modular Science Lab- Table Lamp B- MASTER
Modular Furniture Series 4- Modular Science Lab- Table, 3x1-SLAVE
Modular Furniture Series 4- Modular Science Lab- Table, 4x1-SLAVE
Modular Furniture Series 4- Modular Science Lab- Table, 5x1-SLAVE
Modular Furniture Series 4- Modular Science Lab- Table, 6x1-SLAVE
Modular Furniture Series 4- Modular Science Lab- Wall Console-SLAVE
Modular Furniture Series 4- Modular Science Lab- Wall Display, 1-Panel-SLAVE
Modular Furniture Series 4- Modular Science Lab- Wall Display, 2-panel-SLAVE
Modular Furniture Series 4- Modular Science Lab- Wall Lamp A- MASTER
Modular Furniture Series 4- Modular Science Lab- Wall Lamp B- MASTER
plus several recolors of the astrometrics and stellar cartography displays

I have spent massive amounts of time playtesting this set. I tested each object individually, and hammered out all the kinks. As far as I've seen, there are no glitches and everything works exactly as it should as far as slave textures, joint alignment, placement, etc. please feel free to report any issues.

A few notes about the project: Series 4 is a bit of a misnomer. Prior to this set, I've only made two other modular furniture sets. But as it complements the Cargo Bay Series 4 set, it seemed incongruent to name it Series 3. Unless otherwise noted, objects are base-game (See more specific descriptions below).

The focus of this set is to create realistic crew quarters, kitchens, bridges, etc. The furniture is designed to be stacked together, giving your science labs a built-in look, for more realistic sets and backdrops. As I am more of a storyteller/ dollhouser than an actual player, my main focus was on how good the objects look in-game, but they have been thoroughly playtested and work well for players who focus on gameplay, too.

Science Lab Set 1 is designed to be plug and play. All of the furniture has already been modded (slots have been moved, footprints have been fixed, etc.) so you can just just drop the objects down into the game. No rotation or cheats necessary.

Please read carefully: The single bed and utility chair from the crew quarters set, Desk A from the ready room set, and the consoles and panels from Bridge Set 1 provide some of the master textures for this set. As the repository technique is used, I have included the repository objects so you don't get flashing blue textures in your game. To keep the size of the file reasonable, THE RECOLORS FOR THESE THREE OBJECTS AREN'T INCLUDED. They can be downloaded from the RECOLORS THREAD.

Note: all files have been Compressorized.

Tables

Long lab tables. This is a remesh of my earlier Jupiter Station tables, but I think they look nicer. Great for specimens, lab equipment, etc.

Details:
Price: 6x1 §1000, 5x1 §900, 4x1 §800, 3x1 §700
Polys: 6x1 3476, 5x1 3320, 4x1 3164, 3x1 3008
Recolorable subsets: Base and multipanel
Egghead stuff: They work like regular tables. All slots are enabled. 
• The multipanel subset is slaved to Ready Room Desk A (3x1), included.


Science Lab Shelves

Shelves for holding glassware, PADDs, lab equipment, etc. Cloned from the Le Morvan Kitchen Set by Moune.

Details:
Price: §300
Polys: Shelves A 200, Shelves B 284
Recolorable subsets: Base and panels
Egghead stuff: Shelves A has 12 deco slots (3 per shelf), Shelves B has 9.
•The glass material is slaved to the science desk (below).



Physical Sciences Console

A working console that increases the logic skill and two different types of enthusiasm (if you have FT). As always, you'll need OFB for the anims. Displays A and B are slaved to the large top and bottom panels (respectively) on the right side of the 4-panel display from Bridge Set 1 (included).

Details:
Price: Base §1500, Display §500
Polys: Base 132, Display 52
Recolorable subsets: Base and panels
Egghead stuff: The displays are deco place-anywhere objects. They can be stacked on top of the console base's lead tile.


Physical Sciences Sidebar

The sidebars had a severe slot referencing error preventing sims from serving food once the table was placed. The new version of the desks has corrected this. Please re-download.

A funky-shaped table, designed to connect to the base of the stellar cartography console (or the stellar cartography console, below) but it looks good seperately, too.

Details:
Price: §900
Polys: 388
Recolorable subsets: Base and panels
Egghead stuff: The straight part of the table contains 2 slots. The angled part has an extended footprint.
• The panels are slaved to the 10-tile display from Bridge Set 1 (included).
• I fixed the footprint and object integirty six or seven times, but the sims will still walk through the object on its long axis. It's a minor nuisance.


Wall Console

This is the recessed wall console seen in Galaxy-class science labs. It looks best when positioned flush with a wall.

Details:
Price: Console §1000, Display §600
Polys: Console 176, 1-panel display 148, 2-panel display 176
Recolorable subsets: Base and panels
Egghead stuff: The console is a 3-tile table. Just drop an invisible computer on top of one of the slots and you're good to go 
The displays are deco place-anywhere objects. They can be stacked on top of the console base's lead tile.
• The console's panel material is slaved to the 5-panel console from Bridge Set 1. The 1-panel display is slaved to the 3-panel display from Bridge Set 1, and the 2-panel dispaly is slaved to the 4-panel display from Bridge Set 1. All master objects are included.


Recessed Wall Panels

These are stand-alone deco objects. They look best when positioned flush with a wall or used with other objects, like counters or bridge headers.

Details:
Price: §200
Polys: 176
Recolorable subsets: Base and panels
Egghead stuff: Standard deco object. It's essentially a column
•The panel material is slaved to the 10-panel display from Bridge Set 1 (included)


Intrepid-Type Science Consoles

A set of round consoles, based on the science console found in Intrepid-type science labs. There are two skill-enabled consoles (logic) and a table (for placing invisible coputers)

Details:
Price: Small console §1000, Large console and table $1800
Polys: Console 3154, Table 2754
Recolorable subsets: Base and panels
Egghead stuff: Sims can gain logic and two types of enthusiasm
•The panel materials are slaved to the 3-panel console from Bridge Set 1 (included).
•The consoles are slightly big and tend to clip if you place them next to a wall. The table clips slightly into the sims' thighs.


Small Standing Console

A small skilling console (sims gain logic). This is essentially a remesh of my Regula 1 console.

Details:
Price: §1000
Polys: 410
Recolorable subsets: Base and panels
Egghead stuff: A small console that allows sims to skill logic and gain two types of enthusiasm.
•It clips ever-so-slightly when placed next to a wall.
• The panel texture is slaved to the panel from the bed base in the crew quarters set (included)



Advanced Diagnostic Analyzers

Two skill-enabled consoles that can be placed on tables or counters. Sims gain logic skill and two types of enthusiasm.

Details:
Price: §300
Polys: Analyzer A 78, Analyzer B 314
Recolorable subsets: Base and panels
Egghead stuff: The Init BHAV has been edited so that the object can only be placed on surfaces (counters, tables, end tables, etc.). 
• The panel material is slaved to the 3-panel display from Bridge Set 1 (included).


Astrometrics Display and Console

Based on the Intrepid-class astrometrics lab. The dispay is a deco object. The console allows sims to gain logic and mechanical skills and enthusiasm.

Details:
Price: Display §20,500, Console §1500
Polys: Display 2818, Console 628
Recolorable subsets: Base and display (display), Base and panels (console)
Egghead stuff: The display is a giant (9x5, 2-level)) deco object with a corrected footprint. It looks best completely enclosed. The display material is stand-alone; I've included some recolors for it.
• The console's panel material is slaved to the 5-panel console from Bridge Set 1 (included).


Stellar Cartography Console

Based on the Galaxy-class stellar cartography lab. The dispay is a deco object. The console allows sims to gain logic and mechanical skills and enthusiasm.

Details:
Price: Display §400, Console §1500
Polys: Display 3104, Console 932
Recolorable subsets: Base and display (display), Base and panels (console)
Egghead stuff: The display is a place-anywhere deco object with two recolorable subsets: the dome and the inner sphere. Both are in DXT3 format with transparency enabled, so you get a semi-hollow effect. Several recolors are included.
• The console's panel material is slaved to the 5-panel console from Bridge Set 1 (included).


Science Officer's Desk

A remesh of one of my earlier desks. It works like a 3x1 table.

Details:
Price: §700
Polys: 1200
Recolorable subsets: Base and panels
Egghead stuff: Standard table
• The console's panel material is slaved to the 5-panel console from Bridge Set 1 (included).


Miscelaenous Furniture

A column TV, a lab table, a bookcase, and a chair. The table, bookcase, and chair are remeshes of my Jupiter Station set. The bookcase is cloned from leefish's Emptied Billy Bookcase and requires FT. It has 21 deco slots, perfect for holding PADDs, reference materials, deco objects, etc.

Details:
Price: Column TV §1500, Table §200, Bookcase §300, Chair §300
Polys: Column TV 404, Table 474, Bookcase 560, Chair 587
Recolorable subsets: Base (TV, table, and bookcase), Seat (chair)
Egghead stuff: Standard equipment here. The bookcase has 21 deco slots.


Lighting

Floor lamps, wall lamps, and table lamps.

Details:
Price: Floor lamps §400, Wall and table lamps §100
Polys: Floor Lamp A 3660, Floor Lamp B 3252, Lamp A 1344, Lamp B 1080
Recolorable subsets: Base and panels
Egghead stuff: They work like standard lamps; they can be turned on and off
•Since the lamp materials can't be slaved (at least not in any way I know), I've included 5 in-object color options for that material in each object. 


Here's a few images of the bridges I put together using these objects (some of the objects are from other object sets):


Here are the downloads. I've included a collection file for ease in locating the objects.

Download from Box:


Download from Mediafire:

Thursday, November 14, 2013

Modular Furniture Series 4- Bridge Set 2


Updated 1 Dec 2013- Please re-download (See details below)

This is a big set of furniture, and includes all the consoles and stations on a Galaxy-class bridges and most of the stations on Sovereign-class bridges (The MSD and other stations can be found in Modular Bridge Set 1). There are 41 new objects. The set includes:

Modular Furniture Series 4- Computer Core Bank, Full Length, Center- SLAVE
Modular Furniture Series 4- Computer Core Bank, Full Length, Left- SLAVE
Modular Furniture Series 4- Computer Core Bank, Full Length, Right- SLAVE
Modular Furniture Series 4- Computer Core Bank, Half Length, Center- SLAVE
Modular Furniture Series 4- Computer Core Bank, Half Length, Left- SLAVE
Modular Furniture Series 4- Computer Core Bank, Half Length, Right- SLAVE
Modular Furniture Series 4- Galaxy-Type Captain's Chair- MASTER
Modular Furniture Series 4- Galaxy-Type Diplomatic Officer's Chair- SLAVE
Modular Furniture Series 4- Galaxy-Type Duty Chair- SLAVE
Modular Furniture Series 4- Galaxy-Type First Officer's Chair- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Aft Wall Center Display- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Aft Wall Center Display, Wide- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Aft Wall Console- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Aft Wall Console, Wide- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Aft Wall Header A- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Aft Wall Header B- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Aft Wall Left Display- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Aft Wall Right Display- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Conn Console- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Diplomatic Officer's Console- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type First Officer's Console- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Main Viewer Blinker- MASTER
Modular Furniture Series 4- Modular Galaxy-Type Main Viewer- MASTER
Modular Furniture Series 4- Modular Galaxy-Type Ops Console- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Refit Communications Console- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Refit Science Console- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Refit Tactical Console- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Refit Tactical Console, Status Bars- SLAVE
Modular Furniture Series 4- Modular Galaxy-Type Tactical Console- MASTER
Modular Furniture Series 4- Modular Sovereign-Type Diplomatic Officer's Console- SLAVE
Modular Furniture Series 4- Modular Sovereign-Type First Officer's Console- SLAVE
Modular Furniture Series 4- Modular Sovereign-Type Main Viewer- SLAVE
Modular Furniture Series 4- Modular Sovereign-Type Ops-Conn Console- MASTER
Modular Furniture Series 4- Modular Sovereign-Type Port Engineering Console- SLAVE
Modular Furniture Series 4- Modular Sovereign-Type Security Console- SLAVE
Modular Furniture Series 4- Modular Sovereign-Type Starboard Engineering Console- SLAVE
Modular Furniture Series 4- Modular Sovereign-Type Tactical Console- SLAVE
Modular Furniture Series 4- Sovereign-Type Captain's Chair- SLAVE
Modular Furniture Series 4- Sovereign-Type Diplomatic Officer's Chair- SLAVE
Modular Furniture Series 4- Sovereign-Type Duty Chair- SLAVE
Modular Furniture Series 4- Sovereign-Type First Officer's Chair- SLAVE
plus several recolors of the new panel textures

I have spent massive amounts of time playtesting this set. I tested each object individually, and hammered out all the kinks. As far as I've seen, there are no glitches and everything works exactly as it should as far as slave textures, joint alignment, placement, etc. please feel free to report any issues.

A few notes about the project: Series 4 is a bit of a misnomer. Prior to this set, I've only made two other modular furniture sets. But as it complements the Cargo Bay Series 4 set, it seemed incongruent to name it Series 3. Unless otherwise noted, objects are base-game (See more specific descriptions below).

The focus of this set is to create realistic crew quarters, kitchens, bridges, etc. The furniture is designed to be stacked together, giving your sims' bridges and command centers a built-in look, for more realistic sets and backdrops. As I am more of a storyteller/ dollhouser than an actual player, my main focus was on how good the objects look in-game, but they have been thoroughly playtested and work well for players who focus on gameplay, too.

Bridge Set 2 is designed to be plug and play. All of the furniture has already been modded (slots have been moved, footprints have been fixed, etc.) so you can just just drop the objects down into the game. No rotation or cheats necessary.

Please read carefully: The single bed and utility chair from the crew quarters set and the divider, the 5-tile, 3-panel console, the 5-tile, 4-panel display, and the 5-tile, 3-panel display from Bridge Set 1 provide some of the master textures for this set. As the repository technique is used, I have included the repository objects so you don't get flashing blue textures in your game. To keep the size of the file reasonable, THE RECOLORS FOR THESE THREE OBJECTS AREN'T INCLUDED. They can be downloaded from the RECOLORS THREAD.

Note: all files have been Compressorized.

Galaxy-Type Main Viewer and Blinker

Details:
Price: Armchair §1500, Blinker §200
Polys: Main Viewer 1184, Blinker 48
Recolorable subsets: Base and viewscreen (viewer), base and panel (blinker9
Egghead stuff: The main viewer is a 5x1 deco object with the footprint enabled. It's also the master object for the Sovereign-type viewer. The blinker is a place-anywhere object with an animated material.


Galaxy-Type Conn and Ops Consoles

These objects had a severe slot referencing error preventing sims from serving food once the table was placed. The new version of the desk has corrected this. Please re-download.

These are small tables, perfect for placing an invisible computer on. The L-shaped footprint keeps your sims from walking through them.

Details:
Price: §800
Polys: 728
Recolorable subsets: Base and panels
Egghead stuff: They work like tables.
•L-shaped footprint.
•The panel materials are slaved to the captain's chair.


Galaxy-Type Chairs

A new set of chairs, slaved to the utility chair from the crew quarters set. The captain's chair contains the master material for all the Galaxy-type consoles.

Details:
Price: Duty chair §350, Officer's chairs §800 Captain's chair §1000
Polys: Duty chair 264, Officer's chairs 410, Captain's chair 534
Recolorable subsets: Seat, Seat and panels (captain's chair)
Egghead stuff: The slots on the diplomatic officer's chair and first officer's chair have been translated and rotated so that the sim sits in the correct position.


Galaxy-Type Officer's Consoles

Strictly deco consoles, they can be placed next to the officers' chairs.

Details:
Price: §600
Polys: 592
Recolorable subsets: Base and panels
Egghead stuff: The consoles contain a place-anywhere BHAV. They can be placed on the same tile as the chairs.
•The tactical console's footprint covers most of the deco consoles, preventing sims from walking through them. The panel material is slaved to the captain's chair.


Galaxy-Type Modular Computer Cores

A set of computer cores that can be stacked together, to create any length of computer core bank.

Details:
Price: §900
Polys: Full-length center 1020, full-length ends 1128, half-length center 588, Half-length ends 716
Recolorable subsets: Base and indicator light
Egghead stuff: The banks contain a place-anywhere BHAV and can be stacked together to any length.
•The light material is slaved to the bridge divider from Set 1 (included).


Galaxy-Type Tactical Console

The tactical station for a Galaxy-class bridge, refit to match the base texture for the rest of the set.

Details:
Price: §1500
Polys: 660
Recolorable subsets: Base and panels
Egghead stuff: The footprint has been extended to enclose the center seats neatly.
•Sims can gain mechanical and logic skilling from this console.
•The panel material is the master for the refit console below.


Galaxy-Type Aft Wall Console

A set of components that can be stacked together to build the aft duty stations.

Details:
Price: Aft wall console §800, Aft wall console, wide §1200, Center display §800, Center display, wide §1200, Left and right displays §300, Headers §200
Polys: Aft wall console 108, Aft wall console, wide 110, Center display 28, Center display, wide 52, Left and right displays 80, Header A 56, Header B 36
Recolorable subsets: Base and panels (consoles and displays), Base and light (Header A)
Egghead stuff: The components fit together seamlessly to create the aft wall console found in Galaxy-class bridges.
•Sims can gain mechanical and logic skilling from using these consoles.
•The panel materials for the consoles are slaved to the 5-tile, 3-panel console from Bridge Set 1 (included).
•The panel materials for the center, left, and right displays are slaved to the 5-tile, 3-panel display from Bridge Set 1 (included).
•The light material is slaved to the bridge divider from Set 1 (included).



Galaxy-Type Refit Communications and Science Consoles

Two consoles that fit seamlessly into the port and starboard console banks on a Galaxy-class refit bridge (As seen in Star Trek: Generations).

Details:
Price: §800
Polys: 368
Recolorable subsets: Base and panels
Egghead stuff: The consoles tie neatly into the aft wall console.
•Sims can gain mechanical and charisma skilling from using the console communications console or mechanical nad logic from using the science console.
•The panel materials are slaved to the captain's chair.
•Due to the strange position of the routing slot, I had to make these with a place-anywhere BHAV, so the sims might walk through them.



Galaxy-Type Refit Tactical Console and Lightbar

The refit Galaxy-class tactical (As seen in the TNG episode All Good Things).

Details:
Price: Tactical console §1800, Lightbar §800
Polys: Tactical console 814, Lightbar 428
Recolorable subsets: Base and panels (console), base and lights (lightbar)
Egghead stuff: The footprint has been extended to enclose the center seats neatly.
•Sims can gain mechanical and logic skilling from this console.
•The lightbar is place-anywhere and lines up with the console when placed in the lead tile.
•The panel material is slaved to the standard tactical console.
•The light material is slaved to the bridge divider from Set 1 (included).



Sovereign-Type Main Viewer

The main viewer for a Sovereign-class bridge.

Details:
Price: 1000
Polys: 314
Recolorable subsets: Base and panels
Egghead stuff: It's a 7x1 deco object.
•The viewscreen material is slaved to the Galaxy-type viewer.
•Compatible with the Galaxy-type blinker.


Sovereign-Type Ops-Conn Consoles

This object had a severe slot referencing error preventing sims from serving food once the table was placed. The new version of the desk has corrected this. Please re-download.

The larger consoles at the fore of a Sovereign-class bridge.

Details:
Price: 1000
Polys: 314
Recolorable subsets: Base and panels
Egghead stuff: It's essentially a table, perfect for placing an invisible computer.
•The footprint was originally modified to a t-shape, but I had to remove the center tile to keep the sims from getting stuck when exiting.
•The "Play SX3" anims on the computer are a bit too animated; if this anim is used, the sim's elbow will clip into the console.
•The panel material is the master for all the other consoles in this set.


Sovereign-Type Engineering Consoles

These objects had a severe slot referencing error preventing sims from serving food once the table was placed. The new version of the desk has corrected this. Please re-download.

These are small tables, perfect for placing an invisible computer on. The L-shaped footprint keeps your sims from walking through them.

Details:
Price: §900
Polys: 236
Recolorable subsets: Base and panels
Egghead stuff: They work like tables.
•L-shaped footprint.
•The panel materials are slaved to the ops-conn console.


Sovereign-Type Chairs

Sovereign-type bridge chairs. They work like Maxis chairs

Details:
Price: Duty chair §350, Officer's chairs §700 Captain's chair §900
Polys: Duty chair 135, Officer's chairs 154, Captain's chair 222
Recolorable subsets: Seat
Egghead stuff: The slots on the diplomatic officer's chair and first officer's chair have been translated and rotated so that the sim sits in the correct position.


Sovereign-Type Officer's Consoles

Strictly deco consoles, they can be placed next to the officers' chairs.

Details:
Price: §600
Polys: 592
Recolorable subsets: Base and panels
Egghead stuff: The consoles contain a place-anywhere BHAV. They can be placed on the same tile as the chairs.
•The panel materials are slaved to the ops-conn console.


Sovereign-Type Tactical and Security Consoles

The standing consoles located behind the officers' chairs on a Sovereign-class bridge.

Details:
Price: §900
Polys: 377
Recolorable subsets: Base and panels
Egghead stuff: The slots have been translated and rotated so that the sim stands in the correct position.
•Sims can gain mechanical and logic skilling from these consoles.
•The panel materials are slaved to the ops-conn console.
•Due to the strange position of the routing slot, I had to make these with a place-anywhere BHAV, so the sims might walk through them.


Here's a few images of the bridges I put together using these objects (some of the objects are from Bridge Set 1):


Here are the downloads. I've included a collection file for ease in locating the objects.

Download from Box:

Modular Furniture Series 4- Modular Bridge Set 2
Modular Furniture Series 4- Modular Bridge Set 2 Collection

Download from Mediafire:

Modular Furniture Series 4- Modular Bridge Set 2
Modular Furniture Series 4- Modular Bridge Set 2 Collection