Friday, February 13, 2015

Modular Furniture Series 4- Sickbay Set 2


Hooo, boy. It's been a while since I did one of these. I meant to release the second sickbay set for a while but it got stuck in development hell. Anyway, I picked up where I left off and I've been working on it again for about the last month.

There are 33 new pieces in this set, plus plenty of recolors for the two master objects. The set includes:

Modular Furniture Series 4- Modular Sickbay- Chemical Stand- SLAVE
Modular Furniture Series 4- Modular Sickbay- CMO's Desk Computer- SLAVE
Modular Furniture Series 4- Modular Sickbay- Crash Cart- SLAVE
Modular Furniture Series 4- Modular Sickbay- Diagnostic Microscope- SLAVE
Modular Furniture Series 4- Modular Sickbay- ICU Wall Panel A- SLAVE
Modular Furniture Series 4- Modular Sickbay- ICU Wall Panel B- SLAVE
Modular Furniture Series 4- Modular Sickbay- Large Inset Medical Console- SLAVE
Modular Furniture Series 4- Modular Sickbay- Medlab Computer- SLAVE
Modular Furniture Series 4- Modular Sickbay- Medlab Cool Storage- SLAVE
Modular Furniture Series 4- Modular Sickbay- Medlab Workstation- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Advanced Full Body Scanner, Base- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Advanced Full Body Scanner, Bed- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Advanced Full Body Scanner, End Unit Effect- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Advanced Full Body Scanner, End Unit- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Chemical Storage Shelf, 1x1 Straight- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Chemical Storage Shelf, 1x2 Straight- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Chemical Storage Shelf, 1x3 Straight- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Chemical Storage Shelf, 3x1 Curved- MASTER
Modular Furniture Series 4- Modular Sickbay- Modular Chemical Storage Shelf, 3x2 Curved- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular CMO's Desk, 1-Tile- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular CMO's Desk, 2-Tile- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular CMO's Desk, 3-Tile- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Utility Table, 1-Tile- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Utility Table, Center- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Utility Table, Corner- SLAVE
Modular Furniture Series 4- Modular Sickbay- Modular Utility Table, End- SLAVE
Modular Furniture Series 4- Modular Sickbay- Multi-Console- SLAVE
Modular Furniture Series 4- Modular Sickbay- Multi-Console, Left Sidebar- SLAVE
Modular Furniture Series 4- Modular Sickbay- Multi-Console, Right Sidebar- SLAVE
Modular Furniture Series 4- Modular Sickbay- Surgical Alcove Sensor Pod- SLAVE
Modular Furniture Series 4- Modular Sickbay- Surgical Monitor, Dual Screen- SLAVE
Modular Furniture Series 4- Modular Sickbay- Surgical Monitor, Scrolling- MASTER
Modular Furniture Series 4- Modular Sickbay- Wall Control Panel- SLAVE

As always, I have spent massive amounts of time playtesting this set. I tested each object individually, and hammered out all the kinks. As far as I've seen, there are no glitches and everything works exactly as it should as far as slave textures, joint alignment, placement, etc. Please feel free to report any issues.

A few notes about the project: Series 4 is a bit of a misnomer. Prior to this set, I've only made two other modular furniture sets. But as it complements the Cargo Bay Series 4 set, it seemed incongruent to name it Series 3. Unless otherwise noted, objects are base-game (See more specific descriptions below).

The focus of this set is to create unique sets as well as useful objects for sickbays and infirmaries. The furniture is designed to be stacked together, giving your sickbays a built-in look, for more realistic sets and backdrops.This set can be mixed and matched with any other sets from Modular Furniture Series 4. As I am more of a storyteller/ dollhouser than an actual player, my main focus was on how good the objects look in-game, but they have been thoroughly playtested and work well for players who focus on gameplay, too.

Please read carefully: The single bed and utility chair from the crew quarters set and the consoles and display panels from Bridge Set 1 provide some of the master textures for this set.

As the repository technique is used, I have included the repository objects so you don't get flashing blue textures in your game. To keep the size of the file reasonable, THE RECOLORS FOR THESE THREE OBJECTS AREN'T INCLUDED. They can be downloaded from the RECOLORS THREAD.

Note: all files have been Compressorized.

Crash Cart

A functional end table, great for putting medical equipment or surgical monitors on. There's a deco slot on the bottom shelf.

Details:
Catalog: Surfaces/ End tables. §300
Polys: 2168
Recolorable subsets: Base and panel
Egghead stuff: Added an extra deco slot


Utility Tables

A set of modular tables for your medlab. They stack together, so they can fit virtually any space.

Details:
Catalog: Surfaces/ dining tables. §200/section
Polys: 692 (corner), 680 (1-tile and end), 44 (center)
Recolorable subsets: Base
Egghead stuff: They're tables. Nothing special.


CMO's Desk

A desk fit for your chief medical officer, in various lengths.

Details:
Catalog: Surfaces/ Dining tables. §350/650/950
Polys: 1-tile 766, 2-tile and 3-tile 786
Recolorable subsets: Base and panel
Egghead stuff: They're tables, yo.


Large Inset Medical Console 

A 3-tile deco console. It's designed to be flush with walls.

Details:
Catalog: Electronics/ Misc. §1200
Polys: 244
Recolorable subsets: Base and panel
Egghead stuff: It's a deco object.


Multi-Console 

A big standing medical console. It builds logic skilling and generates science enthusiasm. Either (or both!) sidebar can be added to it for a distinct look.

Details:
Catalog: Electronics/ Misc. (cobsole), Surfaces/ End Tables (sidebars) Console §900, Sidebars §600 each
Polys: 112 (console), 336 (sidebars)
Recolorable subsets: Base and panel
Egghead stuff: The console builds logic skilling. The sidebars each have 3 extra deco slots, for placing multiple objects.


Surgical Monitors

Two skill-building monitors. The scrolling monitor has a unique effect and comes with 12 recolors for the screen.

Details:
Catalog: Electronics/ Misc. §300
Polys: 288 (scrolling monitor), 300 (dual screen monitor)
Recolorable subsets: Base and screen
Egghead stuff: The monitors build logic and cleaning skils. The scrolling monitor has an animated texture.


Diagnostic Microscope

A skill- building microscope. There's a slot for placing a specimen to be analyzed. I made it plug-and-play, but the specimen has to be placed in the deco slot before the microscope is

placed on the table.

Details:
Catalog: Hobbies/ Knowledge §800
Polys: 676
Recolorable subsets: Base and panel
Egghead stuff: The microscope builds logic. It includes a deco slot.

CMO's Desk Computer

It works like a standard computer. Modeled after the TNG desk computers.

Details:
Catalog: Electronics/ TV and Computer §1800
Polys: 390
Recolorable subsets: Base
Egghead stuff: It's a computer.

Medlab Computer

It works like a standard computer. This one is modeled after the TNG medlab computer.

Details:
Catalog: Electronics/ TV and Computer §2000
Polys: 843
Recolorable subsets: Base
Egghead stuff: It's a computer.


ICU Wall Panels and Chemical Stand

Deco objects and a table. Modeled after the wall panel in Sickbay (TNG) and the stand of chemicals of no aparent purpose.

Details:
Catalog: Decorative/ Wall (wall panels), Surfaces/ Counter (chemical stand), §800 (wall panels), §600 (chemical stand)
Polys: 1286 (wall panels)
Recolorable subsets: Base and panel (wall panel), base (chemical stand)
Egghead stuff: The wall panels are a 2-tile wall object. The chemical stand is a surface and has five deco slots.


Wall Control Panel

A simple deco object for your sickbay.

Details:
Catalog: Decorative/ Wall, §150
Polys: 68
Recolorable subsets: Base and panels
Egghead stuff: It's a deco object



Chemical Storage Shelves

An assortment of shelves with lots of slots, for your medlab, plus a variety of recolors for the shelf.

Details:
Catalog: Surfaces/ Shelves, §2500 (3x2 curved shelf), §1500 (3x1 cuved and 1x3 straight), §1000 (1x2 straight), §500 (1x1 straight)
Polys: 2408 (3x2 curved shelf), 2072 (3x1 curved shelf), 192 (straight shelves)
Recolorable subsets: Base and panels
Egghead stuff: Each shelf has 15 deco slots/tile (15 for 1x1, 30 for 1x2, 45 for 3-tile shelves, and 75!!! for the 3x2 shelf). The 3x1 curved shelf is the master object for the shelf panel material.


Medlab Cool Storage

It's a refrigerator for your medlab.

Details:
Catalog: Appliances/ Refrigerator, §1000
Polys: 2012
Recolorable subsets: Base and panels
Egghead stuff: The refrigerator has 12 deco slots. The shelf panel material is slaved to the 3x1 storage shelf.


Medlab Workstation

A cool work area for your medlab.

Details:
Catalog: Surfaces/ Dining table, §2800
Polys: 916
Recolorable subsets: Base and panels
Egghead stuff: It works like a standard 1x3 table.


Advanced Full Body Scanner

This is a medical scanner a la Enterprise. It's more for set design than anything else. The end unit effect is placed on the same tile as the end unit. The bed can be placed just outside

the base or all the way inside. Both of these objects have selectable special effects. A sim can be posed on the bed using the Biobed B posegroup from the Biobed posebox.

Details:
Catalog: Eletronics/ Misc., §1200 (base), §1000 (bed), §400 (end unit), §600 (end unit effect)
Polys: 260 (base), 1364 (bed), 646 (end unit), 1568 (end unit effect)
Recolorable subsets: Base and panels (base9, base and mattress (bed), base (end unit)
Egghead stuff: The sim can select one of for special effects (change material calls on energy feild and lighting) by clicking on the bed or the end unit glass.


Surgical Alcove

A set design based on VOY's sickbay surgery unit.

Details:
Catalog: Electronics/ Misc. , §2800 (alcove), §600 (sensor pod)
Polys: 448 (alcove), 1996 (sensor pod)
Recolorable subsets: Base and panels (alcove), base (sensor pod
Egghead stuff: These are deco objects. The sensor pod can be placed anywhere.


Here are a few images of the bridges I put together using these objects (some of the objects are from other object sets):

Here are the downloads. I've included a collection file for ease in locating the objects.

Download from Box:

Modular Furniture Series 4- Sickbay Set 2
Modular Furniture Series 4- Sickbay Set 2 Collection

Download from Mediafire:

Modular Furniture Series 4- Sickbay Set 2
Modular Furniture Series 4- Sickbay Set 2 Collection