Friday, September 22, 2017

Midnight at the Decontamination Chamber


Happy Friday, All.

Overview

The Midnight overproject represents a return to my roots: sci-fi stuff. My original vision was much like Modular Furniture Series 4. The difference is that whereas MFS4 was utopian and clean-ish, Midnight is more gritty, for creating sinister, dystopian sets. The objects are made from scratch by me, and thoroughly tested.

This in a small set of buy and build mode objects to complement Midnight at the Quartermaster, Part 1. It builds on, and is slaved to the base textures of, Midnight at the Cryo Lab.

The file includes:

Build and Buy Mode: A one-tile bench, a two-tile bench, a door and two windows (The windows have diagonal objects, but I didn't make one for the door; no matter how I did it, the diagonal door just didn't look good), Three showers, three one-tile armoires, and a custom six-tile armoire

Recolors: Recolors of the glass and monitor textures from Midnight at the Cryo Lab.

And of course a collection file.

I've included the master objects for the base and monitor textures in a separate folder. You don't need them if you already have Midnight at the Cryo Lab installed.

Credits:

SynapticSim for the original deco uniform objects and for providing permission to share them.

atavera for the original sonic shower object

MorBius for the original safety gear models

Warning: Heavy Picspam ahead


Tuesday, September 19, 2017

Housekeeping

Hi, friends and fans. 

This comes as no surprise, as both of my blogs are in need of some much-needed maintenance. As you can see, I've already done quite a bit of it in the last few days. The sidebar has been cleaned up, and the pages have been consolidated at the top.

Major changes made at BHS:

• Removed On the Horizon page from info pages (I rarely update it, and I don't necessarily follow it anyway). Besides, this way, whatever I upload will be a surprise now.

• Added Smeg and Previews for BHSA "pages" to the info pages bar. Makes for easy navigation.

• Consolidated Tools Series 2, Project Age of Honor, and several other project links on Other Projects page in download pages.

• Removed a few mostly unused elements from the sidebar

Major changes made at BHSA:

About 60-70% of my images at BHSA and 90% of my images at Kingdom of Colton were hosted at a site called Eroshare. Eroshare suddenly closed its doors earlier this year, fucking me over and leaving me with a bunch of broken images.

• Removed On the Horizon page from info pages (I rarely update it, and I don't necessarily follow it anyway).

• Added Smeg "page" to the info pages bar

• Consolidated all genetic sets under Genetic Sets page. 

• Consolidated Barely Legal, Body Talk, and Outdoor Adventures under Miscellaneous Pose Sets

• Moved Tales of Colton to Bodice-Ripper Pose Sets

• Removed a few mostly unused elements from the sidebar

• Moving images to new host and fixing all broken images (About 30% done, bear with me).

Major changes planned for both blogs:

Completion of migration of images to a new host. Finished

• Updating all my tutorials, translating to English when necessary, and making them all available as PDF documents.

• Migrating my abandoned stories (Blue Heaven Stories, Harmony Station, Kingdom of Colton) to PDF and making them available for download in preparation for cleaning up my blogs.

Trimming the previews down to about 10 (There are currently about 40 preview posts and they point the reader to BHSA, which is fairly easy to find anyway; they're just blog padding). Finished

Friday, September 15, 2017

Midnight at the Quartermaster- Part 1


Happy Friday, folks.

About

This is my latest submission to the Midnight overproject. Remember that cool science gear that the techs were wearing in the cryo lab? Now it can be yours in one easy download!

This set included two clothing sets in six male and nine female sizes, plus two custom hairs and a half a metric shit-ton of accessories.

Overview

The Midnight overproject represents a return to my roots: sci-fi stuff. I won't make any promises I can't keep, but I'm feeling inspired, and the first project is a good solid framework for the next few (probably much smaller) installments. My original vision was much like Modular Furniture Series 4. I wanted to build a whole set of objects, walls and floors, and build mode elements that blend seamlessly with each other. The difference is that whereas MFS4 was utopian and clean-ish, Midnight is more gritty, for creating sinister, dystopian sets, and this clothing and accessory set is intended to be a reflection of/ complement that.

Overall, if my creative drive doesn't suddenly fizzle out, there will eventually be five clothing sets for the different teams on the space station (Midnight Station is a giant, sinister space station with a bunch of facilities and dependencies). This set is clothing and accessories for the Science division. A future installment will include some cool hand tools for the science techs.

The science set included uniforms, belts, rank pips, clean room caps, and six types of protective headwear.

The safety set includes safety suits, safety gear and hoods, and safety caps.

The original meshes for the Syn's high boots are included. Additionally, I made custom meshes for the high boots using the FM, FitChick, Sussi, Rio, Momma Lisa, and Slim Male body sizes. The safety suit mesh is basically a new modification of all the same meshes, but I removed the high boots and added some alpha-editable rubber gloves and boots.

Everything is organized neatly into subfolders, so you can quickly and easily remove anything you don´t like.

Credits and permissions

TOU has always been a thing for me. Respect mine and I'll respect yours.

I tried to comply with the TOU of the original creators. To my knowledge, all of the original creators either allow redistribution or have been inactive now for a long time.

For the clothing:

First and foremost, SynapticSim for the high boot mesh that I used as a base for the modified clothing meshes, the LBB bodyshape, the harness bit I used for the safety gear, the Overwatch-stly goggles mesh, as well as for the AF, LBB, SBBv2, BBv2, HBB, AG and BBG meshes included in the Science uniform folder (Syn's policy graciously allows redistribution), and probably another half-dozen things I'm forgetting. This project would simply not been possible without his original work. Syn, you are a god among Simmers.

Julie J for the July77 Slim Male edit and the Sussi edit. These were the base meshes I used for my new clothing meshes. You rock, Julie.

Marvine for the original groundwork that went into the Slim Bodybuilder (SBB), Bodybuilder (BB), Huge Bodybuilder (HBB), Athletic Girl (AG), and Bodybuilder Girl (BBG) body shapes.

Warlokk for the Fashion Model (FM), Rio, and CPU bodies

Poppeboy for the FitChick bodyshape

Franniesims for the original Momma Lisa bodyshape. Sigmund Sims for the blockfoot mesh that I modified to make the outfit meshes for Momma Lisa

July77 for the slim male mesh

SussiSoGoodSims for the Sussi bodyshape

For the meshes:
Morbius at 3D Warehouse has a ton of cool meshes in his/her Safety First series. This is where I grabbed the meshes for the goggles, face masks, respirators, safety hood, and safety gear, as well as the rubber glove and boot bits I added to the safety suits. Unfortunately, SketchUp models have a nasty reputation for not exporting easily, and I had

Science Uniform
The science uniform comes in six male and nine female sizes for YA-Elder, wearable as Casual, Gym Clothes, or Outerwear. It also includes a custom belt accessory, rank pips for normal sims and for the thicker-necked SBB, BBv2, and HBB sims, and six different styles of headwear for when things explode in the lab. Note: Because Momma Lisa is a whole lot ass-ier than the other sizes, her arms will clip through her body and belt when she's walking. This pose was specially selected to avoid that issue.








Safety Suit
The safety suit comes in six male and nine female sizes for YA-Elder, wearable as Casual, Gym Clothes, or Outerwear. It also includes safety gear for each body size, a safety hood, and a safety cap. Note: Because Momma Lisa is a whole lot ass-ier than the other sizes, her arms will clip through her body and belt when she's walking. This pose was specially selected to avoid that issue.







BoobyShop/ Custom thumbs/ Binning/ etc...

Because I'm something of an organization freak, I made sure everything was organized, binned, categorized, and custom thumbnail'd. There are two versions available to download: Tooltip'd and BSOK'd. Choose whichever you prefer.

These use my (Project 2395) binning system, not Nix's/my binning system (Swords for Morgaine/The Armory). The safety gear is binned as a backpack, the belts are binned as belts, the headwear is binned as helmets, and the rank pips are binned as... rank pips, somehow.

All of the accessories have a custom thumbnail for easy location no matter which version you use. The thumbnails pictured below are from the BSOK'd version.






You can find the whole set at Sim File Share. Only select one version.

Midnight at the Quartermaster- Part 1- Tooltipp'd

Midnight at the Quartermaster- Part 1- BSOK'd

Sunday, September 3, 2017

10- Year Creator Anniversary! Midnight at the Cryo Lab



Happy Monday, All.

Blah, blah, blah...
That's right. Although I haven't uploaded in about four months and this project itself has been about two months in the undertaking, it's a milestone for me. In July of 2007, I made my very first upload at MTS. I've learned a LOT since that time, and I've rubbed elbows with the greats: Numenor, Echo, vind1care, NixNivis, Phaenoh, AudLuvsVegas, pixelhate, Fresh-Prince and many, many more that I've probably forgotten. I'm grateful for everything I've been taught. Love and respect to the end.

I hit another milestone in August, when I successfully completed my forty-fourth trip around Sol III. I'm one year older, and probably not very much wiser.

I'm a serial project abandoner. Years ago, when I built the Blue Heaven lots for which this site is named, I started a separate story blog called Blue Heaven Stories. I hit a creative wall after about three and a half years of keeping the story going, and left it unfinished. I started another story maybe a year later, called Harmony Station. Abandoned it after about Chapter 10. I shifted gears and started a medieval hood to test some fantasy/rustic adult poseboxes. That was the catalyst for a spurt of creativity that represented a couple of years of Sims 2 projects for both blogs, and a side project/ story blog called The Kingdom of Colton. You guessed it. My creativity suddenly hit a wall, and I just suddenly stopped working on all three projects.

Overview

The Midnight overproject represents a return to my roots: sci-fi stuff. I won't make any promises I can't keep, but I'm feeling inspired, and the first project is a good solid framework for the next few (probably much smaller) installments. My original vision was much like Modular Furniture Series 4. I wanted to build a whole set of objects, walls and floors, and build mode elements that blend seamlessly with each other. The difference is that whereas MFS4 was utopian and clean-ish, Midnight is more gritty, for creating sinister, dystopian sets. The objects are made from scratch by me, and thoroughly tested. The file includes:

Build Set: a door (plus coordinated diagonal object), three windows (plus coordinated diagonal objects), five deco wall panels that function like pictures, six wall lights, a ceiling light, deco edge hiders, a set of four fence types in six colors and a fence post light, six walls and six floors that seamlessly blend with the objects, two ladders, and two staircases.

Cinematic Tools: A posebox/ overlay box packed with special effects and a SMSP for posing sims

Cooling System: A set of 20 deco objects for cooling the cryo lab

Cryo Chambers: A set of six cryo chambers with special effects.

Lab Equipment: A giant deco console, a medium console with effects, three computers, a desk, a desk chair, and four hologram objects.

Recolors: Recolors of the base texture, tank, monitors, door and window glass, and hologram objects.

And of course a collection file.

Credits:Marvine for the original ladder object

Wayne Jones for the greeble pack used on the compressors

Warning: Intense Picspam ahead