Friday, November 17, 2017

Midnight at the Quartermaster- Part 2


Happy Friday, folks.

About

A new set of clothes, this time for the tech division (two down, three to go!). The techs are the Sims tasked with keeping Midnight Station running, and take care of most of the menial, day-to-day tasks.

This set includes recolors of the standard uniform and rank pips, a new belt mesh (the tech division belt looks more like a tool pouch than a utility belt), and a brand new mesh for coveralls.

Overview

The Midnight overproject represents a return to my roots: sci-fi stuff. The Project 2395 uniforms were good for the time that I made them, but I've learned a bit more about body meshing since then and these sets are intended to be an overall improvement.

Thech uniform set include uniforms, belts, and rank pips.

The coveralls set includes two versions (standard and no jacket/tank top).

The original meshes for the Syn's high boots are included. Additionally, I made custom meshes for the high boots using the FM, FitChick, Sussi, Rio, Momma Lisa, and Slim Male body sizes. The coveralls mesh is a bit of a patch job; it's a mashup of the uniform set and two Maxis meshes.

In the near future, I'll make some goodies for the tech team that will include hand tools.

Everything is organized neatly into subfolders, so you can quickly and easily remove anything you don´t like.

Credits and permissions

TOU has always been a thing for me. Respect mine and I'll respect yours.

I tried to comply with the TOU of the original creators. To my knowledge, all of the original creators either allow redistribution or have been inactive now for a long time.

First and foremost, SynapticSim for the high boot mesh that I used as a base for the modified clothing meshes, the LBB bodyshape, the harness bit I used for the safety gear, the Overwatch-stly goggles mesh, as well as for the AF, LBB, SBBv2, BBv2, HBB, AG and BBG meshes included in the Science uniform folder (Syn's policy graciously allows redistribution), and probably another half-dozen things I'm forgetting. This project would simply not been possible without his original work. Syn, you are a god among Simmers.

Julie J for the July77 Slim Male edit and the Sussi edit. These were the base meshes I used for my new clothing meshes. You rock, Julie.

Marvine for the original groundwork that went into the Slim Bodybuilder (SBB), Bodybuilder (BB), Huge Bodybuilder (HBB), Athletic Girl (AG), and Bodybuilder Girl (BBG) body shapes.

Warlokk for the Fashion Model (FM), Rio, and CPU bodies

Poppeboy for the FitChick bodyshape

Franniesims for the original Momma Lisa bodyshape. Sigmund Sims for the blockfoot mesh that I modified to make the outfit meshes for Momma Lisa

July77 for the slim male mesh

SussiSoGoodSims for the Sussi bodyshape

More under the cut.



Tech Uniform

The tech uniform comes in six male and nine female sizes for YA-Elder, wearable as Casual, Gym Clothes, or Outerwear. It also includes a custom belt accessory, rank pips for normal sims and for the thicker-necked SBB, BBv2, and HBB sims, and six different styles of headwear for when things explode in the lab. Note: Because Momma Lisa is a whole lot ass-ier than the other sizes, her arms will clip through her body and belt when she's walking. This pose was specially selected to avoid that issue.







Coveralls
The tech coveralls come in six male and nine female sizes for YA-Elder, wearable as Casual, Gym Clothes, or Outerwear. The coveralls are available in two versions: with and without the upper jacket. It's what all the cool space mechanics are wearing this fall.

Note: Because Momma Lisa is a whole lot ass-ier than the other sizes, her arms will clip through her body and belt when she's walking. This pose was specially selected to avoid that issue.









Body Shop/ Custom thumbs/ Binning/ etc...

Because I'm something of an organization freak, I made sure everything was organized, binned, categorized, and custom thumbnail'd. There are two versions available to download: Tooltip'd and BSOK'd. Choose whichever you prefer.

These use my (Project 2395) binning system, not Nix's/my binning system (Swords for Morgaine/The Armory). The belt is binned in belts, and the rank pips are binned in rank pips.

All of the accessories have a custom thumbnail for easy location no matter which version you use. The thumbnails pictured below are from the BSOK'd version.






You can find the whole set at Sim File Share. Only select one version.

Midnight at the Quartermaster- Part 2- Tooltipp'd

Midnight at the Quartermaster- Part 2- BSOK'd

2 comments:

  1. I'm so excited about this project. Thanks for making more clothes for our Simmies!

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    Replies
    1. Hi, Xia!

      I'm glad you like them. I was really happy with this set. Two divisions down, three to go.

      Weere you able to resolve the issue with the MFS4 refrigerators? I saw your comment, but when I went to reply it had been deleted. (BTW, I have a big Midnight kitchen/dining room subproject in the pipline, which will hopefully resolve your Sims' kitchen needs).

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